It's a massively expensive project in every way. Theres definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. The .bat script does not use 'vmparams', so your memory settings are completely ignored if you use it. Really? pictures of the galvin family; springfield, ma city council candidates; starsector nexerelin colonization Agents visit other factions to improve relations with them at a cost (taking maybe 60-90 days) based on their level and effectiveness. starsector nexerelin colonizationmostar bridge jump injuries. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Disable Nexerelin's faction expansion? : r/starsector - reddit Oh well. (Read 121931 times), Array-index crash! .95.1a-RC6. To colonize any planet, the fleet is required to consume 1000 Crew, 200 Supplies, and 100 Heavy Machinery. What about Agents? . Build a heavy industry, add on a pristine nanoforge. Basically follow the above guide. I don't remember specifically since it's been a while, but I found it on the forums. 99% of the time, this happens because Starsector ran out of memory. Optional but recommended to get the other colony skills, or get a 2-skill administrator. No. Can you make enemies across the sector and then settle your own colony and expect to be left alone? ), Topic: Mod Troubleshooting Guide (Read BEFORE posting!) Starsector Colony Guide - Getting Started - ISK Mogul Adventures Sometimes neutral factions will send raids to damage facilities that are in direct competition with goods they produce - but this is less and less likely as your relations with them increases. Thanks so much! It also allows you to build storage space-station-waystations. Is there a way to disable most of the 4x factor like the random faction events? Huh, i did not even realize i made my mod (N)exerelin compatible. How to ColoniseReady 1000 crew, 200 supplies, 100 machinery and click the colonise button. I tuned down invasion fleet strength a bit so they rarely succeed without my input among some other small tweaks. By default you can have 2 agents (accessed through the Intel screen). Starsector Nexerelin Colonization. PantlessTemplar 2 yr. ago. If you look at the technological advancements over the past decade and consider the improvements in video games, you will see why many people believe that there is no limit to what the future holds. Nexerelin. Edited the title and fixed a few grammatical errors here and there and added new info. Nexerelin is a mod for the game Starsector. I see no actual settings in game and I haven't found anything to show how to do this otherwise. Choose your faction (or establish your own) and dominate the Sector! I recently replayed Starsector and was overwhelmed by the new colony mechanics. It implements 4X-style gameplay with faction wars, diplomacy and planetary conquest. Find a nice low-HR planet to host heavy industry once you're ready, and nest your production in that system so you're not running around chasing pirate bases every five seconds (more bases to stomp if your bases are spread out). Nex adds alot of stuff that frankly should be apart of the base game. Survey data can be sold even if the player has already colonized the relevant planet. If mods are used when you rolled the seed, make them known. Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. It's one of the settings I usually mess with myself; while having the AI colonize places makes some degree of lore-sense . Re: [0.95a] Nexerelin v0.10.2c "Mercenaries and Patriots" (fixes 2021-06-12) You can go into the mod's settings and effectively 'turn off' colonization by cranking up the amount of time before/between colonization attempts. Quote from: Crimson Sky Gaurdian on October 30, 2019, 01:06:47 PM, Quote from: Crimson Sky Gaurdian on October 30, 2019, 04:52:42 PM, Quote from: boggled on November 01, 2019, 02:49:19 PM, Quote from: dk1332 on November 01, 2019, 10:08:08 PM, Quote from: Crimson Sky Gaurdian on November 02, 2019, 05:46:41 AM, Re: [0.9.1a] Player Station Construction (v1.0.0), Quote from: Grizzwold on November 05, 2019, 02:22:39 PM, Re: [0.9.1a] Player Station Construction (v1.0.1). Systems with yellow/orange stars, with moons orbiting a gas giant are ideal as it keeps the planets close together for common defence. To access the settings file, navigate to C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Terraforming and Station Construction\data\config\settings.json. and our Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. nice try to build your colony and not getting invasion especially while your fraction going to war with other fraction. Nexerelin at Starsector Nexus - Mods and community Nice to see (N)exerelin back, good work Histidine. It's good but the new assault station/ planets is not fun in the least. Survey Data | StarSector Wiki | Fandom It's not the same map. csv is missing systemsCheck starsector log for more info , Do you want massive Fleet battles? Last Update: 12 Feb 2023. 2 million if you babysit your colony and do minimal bounties. hi um GraphicLib is not downloding as a .zip help pleas! Is the mod turn on in the launcher? Press question mark to learn the rest of the keyboard shortcuts. Mainly new items and overall nerf to the planets. Survey Data is a special commodity obtained by surveying uninhabited planets. and our I've been playing Nex for a few weeks on Easy and I wouldn't say it's that much more difficult, really. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23), No body else using this yet? Nexerelin is an absurd mod, but sadly a necessary one. So theres a data point for you. So don't be an ass and the bigger factions will leave you well enough alone for the most part. STRONG StarSector Colony Guide! Everything You Need To Know. Is it possible to add a config for those costs? Nex is neither, but it has a scrappiness to it. in vanilla you can with easily make colony even if you have 100% vengeance relationship with multiple fraction, but not in nexerelin. Systems should be within 20 Light-Years of core systems for accessibility bonus and for your own sanity - less time running to the fringes. They can also engage in espionage and sabotage, as well as crippling Luddic Path cells on your own worlds for 2-3 years. Not only do you need to hunt down planets to colonize; but you also need to constantly feed commodities and credits into them to upgrade and maintain them, it's not something for noobies. What were they thinking? Just hang out over the planet and move your army men around until you've gotten the planet, it's not particularly hard or bad but it does add some challenge to planetary invasions in systems where the enemy faction has active fleets (which seems reasonable). Protip - nexerelin allows you to set colonies to autonomous, and allows you to gift colonies to various factions. I don't even bother to take planets and stations over anymore it's so bad. Its a chaotic universe and you cant be everywhere at once. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Wish pirates had better stuff, that you might want to use even? Catch me at https://www.twitch.tv/fen_muirGame: http://f. I spent maybe 200+ hours in vanilla before discovering how absolutely awesome the mods for this game were and how much they added. Building Guide - Phase 1150,000 credits for first industry (farming OR mining - preferably with ores & transplutonics).Spaceport is automatically built250,000 credits for Tier 1 Orbital Station (space & ground defence, stability)250,000 credits for Patrol HQ (stability)100,000 credits for growth incentivesOnly Pirates will attack you at this stage, you may need to babysit until you have Tier 2 upgrades.Colony should be size 4 by now500,000 credits for Tier 2 Orbital Station Upgrade500,000 credits for Tier 2 Patrol HQ Upgrade to Military Base (takes up 2nd industry slot).Your colony is now able to fend off pirates on its own; high reputation with Independents also help as scavenger fleets will hang around your colony to help defend. When to ColonisingWhen you have 1 year of Academy stipend remaining, at least 3 tanky combat cruisers and other ships (destroyers, fire support, carriers) and 1 million credits, to be supplemented with bounty income as the colony grows. This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. They were around in 54 and especially in 62! Privacy Policy. Sometimes they send out colonization missions and found colonies in new sectors they hadn't even been in before. Tip: Using the command console mod, you can "restore" an extinct faction to life by assigning them control of a market (colony). I think ambassadors are from another mod, Nexerelin only gives you Agents. It comes in five classes of increasing value, depending on what the survey finds. This is a guide to the Starsector mod called Nexerelin which adds 4x gameplay. Don't bother upgrading access since that's to increase market share and that'll be what provokes most of the expeditions. Ok I'll be first, had this error using the new GraphicsLib and Dynasector and im not using ss+ and i might just delete it anyway. Then yes amazing mod for you, plus for up to 4 million credits u can basically conquer any planet if you support the fleet. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Where to ColoniseA system with at least 2-3 <150% hazard worlds, preferably with ores, farmland and volatiles on separate worlds. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Any way to disable this or make the cooldown longer then playtime? Reddit and its partners use cookies and similar technologies to provide you with a better experience. If you make use of agents to increase your relations before starting your colonies, it's by far easier. Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. Really gives those epic space battle feels more than vanilla imo. To get set up quick, grab a dram, slap in militarized subsystems and expanded cargo holds, and take on any scanning missions offered by the pirates. Cookie Notice Often at a pace that's reasonable unless you've angered three or more factions into being Hostile at once. Beginning a Starsector Colony can be a huge endeavor. Does the owner faction react? (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). In my opinion it takes the already great game of Starsector and elevates it to the next level - so yes. Aelurus (Zaranya Nebula), Togar (Zendar Nebula), Estrelya (Athconabi Nechicomia Nebula). Nexerelin adds a layer of complexity and challenge that the game does need. Colonization is a fairly simple process; the player is required to simply find a planet, survey it, and put down the required crew, supplies, and heavy machinery to colonize the planet. [0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12), Topic: [0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12) (Read 2474255 times), In-development patch notes for Starsector 0.96a, Re: [0.65.2a] Nexerelin v0.2 (release 2015-03-07), Re: [0.65.2a] Nexerelin v0.2.1 (hotfix 2015-03-07), Quote from: HELMUT on March 07, 2015, 05:11:40 AM, Quote from: Tartiflette on March 07, 2015, 02:53:31 AM, Quote from: Histidine on March 07, 2015, 05:41:37 AM, Re: [0.65.2a] Nexerelin v0.2.2 (update 2015-03-08), Quote from: gruberscomplete on March 07, 2015, 08:47:51 AM, Quote from: Midnight Kitsune on March 07, 2015, 10:16:15 AM, Re: [0.65.2a] Nexerelin v0.2.3 (update-2 2015-03-08), Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. Starsector 0.95.1a is out! Absolutely, but you're at the whim of their faction relations, but this also gives their enemies more targets to choose from aside from just your colonies. [0.95.1a] Nexerelin v0.10.6b "Lords of War" (fixes 2022-12-24) Any way to disable this or make the cooldown longer then playtime? "~, But their fleets flee in fear, it's crystal clear, that now you're high on space cocaaaaine with meeeeee!~ , many times more harder that vanilla, especially if you have vengeance relationship with some fraction, the reasons is they will send invasion fleet to capture your colony or even do saturated bombardment. Uploaded: 23 Feb 2019 . This will up the quality of your fleets, and size 5 colony will spawn sizable fleets. Please Note : Seeds are effected by some mods! and our I think specifically in the nexerelin thread, there is discussion about it. The game needs its dynamic colonization and invasion mechanics, but with the base settings, you will get screenfulls of invasion fleets that will overrun everything you have that have no cost to the computer faction and get conjured into being from thin air. Should have stable points for stability bonus. Create an account to follow your favorite communities and start taking part in conversations. Tested the seed on RC15. Some preset variant in a mod is using a hullmod that isn't in the game w/o SS+ or SWP. Visit the Mod Troubleshooting Guide! How do factions handle the "freedom" the mod gives them? Starsector Mods Categorized - Google Privacy Policy. IIRC world generation currently has a bug where at least the location of the hypershunts aren't properly deterministic, so that could also be a problem. Can you make enemies across the sector and then settle your own colony and expect to be left alone? Also destroying war fleets with my tiny group of ships felt great. Before the 0.95a update there was an option to disable this at the start, now it's missing. I don't really care about creating my own space empire or making insane profits as quick as possible , I mostly play for exploration, but free storage both for equipment and ships, monthly income to balance out officer salaries and an ability to resupply without returning to the core regions is too good to pass up. Share Requirements Permissions and credits Mirrors Donations Features 4X game features in Starsector You should have already obtained blueprints for your colony stations & fleet through exploring. Yes. Can you be a Commissioned officer for a faction and still colonize? Will you be raided periodically? You just now need to make sure your system isn't claimed by anyone beforehand (this is shown right in the found colony screen), because on that case that faction glazes the planet. How would one disable vsync in the starsector and java .exe? I really should have split this guide up. You can establish a colony easy, no problem. at com.fs.starfarer.StarfarerLauncher$1.run (Unknown Source) : null. I came back to the game this week after a long absence. 977 52K views 1 year ago It's time for a new run of Starsector this time as part of the Volkov Industrial Conglomerate. The game functions all the better for it, and punishes you for screwing off while your allies are getting ganked. I'd be thankful if someone could put up some seeds of their worlds and outline the habitable/ high class . Nexerelin adds a layer of complexity and challenge that the game does need. How hard is it to establish and hold your colony with Nexerelin? It definitely does, as evident by the Settings.json, alas as to how it does, that is a mystery to me. Fractal Softworks team (Alex Mosolov, David Baumgart, Stian Stark, Ivaylo Kovatchev): Starsector and its contentZaphide: The original ExerelinLazyWizard: Version Checker, Console Commands and other codeSoren: Player flagsTartiflette: Prism Freeport, This mod is not opted-in to receive Donation Points. Nexerelin v0.10.6d Requires LazyLib, MagicLib Integrated with Version Checker Download Previous downloads On Nexus Git repository Make sure to delete your old Nexerelin folder before installing a new full version! Negotiators can be used to try to increase faction rep, but if you're thinking of ambassadors then that's from some industrial mod iirc. (NullPointerException), In-development patch notes for Starsector 0.96a, http://fractalsoftworks.com/forum/index.php?topic=8726.0, Re: Mod Troubleshooting Guide (Read BEFORE posting! Wars can actually lead to the extinction of a faction entirely. These can either be bribed (no lost reputation), killed (5 lost reputation), or allowed to inspect (sometimes up to 50 lost reputation). Go HAM on the mods though, it's A WHOOOLE NEEEEW WOOOOOOOORRRRLD!~, Tell me Player, when did you last let the storms deciiiide?~, Mods can open your eeeeeyes, take you wonder by wooonder!~, Sneak over, sideways, and under, to deliver drugs tonight!~, None can tell you "no, don't loot me bro!" You're running from the .bat file instead of Starsector.exe. I've played Vanilla for about 20 hours and found the fact that core worlds remain static a bit of a mood killer, so I decided to install Nexerelin. (ArrayIndexOutOfBoundsException), Out-of-memory / heap full crash! Starsector 0.95a VIC & Nexerelin - 44 Mods - YouTube Tired of your colonies fielding crap? It's so boring not having a conquer-the-Sector mod atm. Also Remnant farming for. Overhauls. Tip: If you beat the snot out of an invading force or show overwhelming firepower in combat against them, a hostile faction may propose a cease fire, resetting your relations to non-aggressive - not friendly, but not "Kill on Sight" anymore. Absolutely not. Settings file options (can be used to enable/disable features individually): In-development patch notes for Starsector 0.96a, Re: [0.9.1a] Player Station Construction (v0.9), Re: [0.9.1a] Player Station Construction (v0.9.1), Quote from: Supplius Maximus on October 29, 2019, 06:04:56 AM, Quote from: Ed on October 29, 2019, 02:39:16 PM. Domain-tech Comm Relays, Nav Buoys and Sensor Arrays. Catch me at https://www.twitch.tv/fen_muirGame: http://fractalsoftworks.com/Game Wiki: https://starsector.fandom.com/wiki/Starsector_WikiP. It feels a bit like cheating, but in my current game I can't find a half decent system to colonize with about 70% of the map surveyed. Colony | StarSector Wiki | Fandom r/starsector - (Nexerelin) What factors affect AI factions' ability to If it feels like youve got the gist of a winning strategy, then come on up to Nexerelin. Good planet seeds for use w/ mods. I am also having the same problem as Dragon, I'm playing on mac and Graphics Lib won't download as a .zip, If you need to open .7z files on a Mac I recommend. Create an account to follow your favorite communities and start taking part in conversations. How about this: win a couple vanilla games. I suppose after I play vanilla for hundreds of hours and get absolutely bored of it it'll look better for me. For colonizing, systems with multiple planets . You can take down their bases to halt the attacks, though. Starsector 0.95.1a is out! Starsector Nexerelin: Phase Fleet Alpha [Galatia Questline] (S2 E2) So is Nexerelin worth it? Or does the mod forces you to micromanage and babysit your colony by making other factions much more interested in your affairs? It draws one in. Choose your faction (or establish your own) and dominate the Sector! Build up a battle station, heavy batteries, and a patrol HQ on the new colony along with a basic industry and sit back and absorb the income as you explore the rest of the sector in peace as local security beats away the expeditions. (OutOfMemoryError), Turret cover crash! Hope this guide is useful and takes out all the guesswork for newbies. Great times. 42048 [Thread-VC-Main] ERROR exerelin.utilities.versionchecker.VersionChecker - Failed to load vanilla update data from URL ". I think you would need to start a game with RC12, and then upgrade to RC15 if you really wanted to try that one. Every time I tried to access the local bar of a planet or station, it gave me the normal intro to the bar, and then right below it said "NullPointerException: Null" and I was effectively stuck since there was no option to get out of it, or any option to select from at all. Pirates will also raid you, and frequently when at -100. The game feels more dynamic, otherwise its like a static structure on top of a large lore. It used to be called Starfarer. Phase 4Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. Found the error in the logs. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators . The additional content is really nice and Easy mode is a comfortable way to explore the new gameplay. Good planet seeds for use w/ mods - Starsector Expeditions and pirate raids do not go after your colonies if they are not exporting (unless in a system with someone who is). Since you're going to be raided anyway, build Refining on the other colony so your mined ores can be refined and the metals can be sent to your industry to build ships - reduces upkeep. Unless RNGesus hates you and you get a ton of negative relations events with a specific faction, or you decide to use AI cores early or make the colony a free port too soon. http://fractalsoftworks.com/forum/index.php?topic=9175. [0.95.1a] Terraforming and Station Construction (v8.2.1) - Starsector This costs money and time ofc, great thing to do while you explore the sectore for money, blueprints and experience, then when you got some good BPs under your belt, start your colonies and don't go freeports/drugs/organs/cores until you built most of your defenses. Current repo version: v0.10.6b Setup instructions Check out the repo to Starsector/mods/Nexerelin (or some other folder name) and it can be played immediately. I would recommend base game over Nex, at least until it gets stale. A memory leak in a mod is causing Starsector to crash. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. Mod Troubleshooting Guide (Read BEFORE posting! [0.9.1a] Stress-free Newbie Colony Guide : r/starsector - reddit MN-1525049403752618632 (originally started this run on RC12). or say "don't steal my organs! Keep any nanoforges & Synchrotrons, AI cores you can turn-in to Tri-tachyon for 3x sale value for credits. Histidine, since you are updating this very often (appreciated!) It used to be called Starfarer. The Prism Freeport code and art assets are taken or adapted from the Scy Nation mod by Tartiflette and licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license.All other code is licensed under the MIT License (Expat License version) except where otherwise specified.All other assets are released as CC0 1.0 Universal unless otherwise specified. Hum, Scy will need an update on my end to be compatible, since I removed the "Exerelin" check. What about Pirates? No. Starsector Nexerelin: Phase Fleet Alpha [Galatia Questline] (S1 E9) (S1 Log in to view your list of favourite games. Having strong sector defense (patrols, military command, starbases, ground defenses) becomes essential if you're going to make a lot of enemies. Good Relations with FactionsSince your colony is strong and wiping out expeditions, you'll lose 5 relations per destroyed expedition. I'll have to release a Scy update to make it compatible, but in the meantime here's an updated faction file: the current one is lacking a lot of new stuff. Starsector: Nexerelin - (4x Overhaul Mod) - YouTube Hey, this great, looking forward to seeing it get done. [0.95.1a] Terraforming and Station Construction (v8.2.1), Topic: [0.95.1a] Terraforming and Station Construction (v8.2.1) (Read 726681 times). Is it insanely so? You can get 100 relation with pirates and then not give a damn if they raid your system as the penalty is decreased for high relations. Cells spawn because Technology/Industrial activities generate interest. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Microsoft Windows 10 LTSC. Time to stomp some stations with the Rebirth-class. This is an extremely modded run with all kinds of goodies from additional. I'm new in the starsector, I play vanilla in couple of weeks I been hearing that nexerelin is a good mod. I think specifically in the nexerelin thread, there is discussion about it. In \Starsector\mods\Nexerelin\data\config\settings.json you can lower the value of nex_expeditionDelayPerExistingColony. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. tl:drGet nexerelin, but tone down the invasions and colonization HEAVILY before you play. Even more memory is needed. Starsector 0.95.1a is out! By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Here's the error: That sounds really nice, how does it work around worlds you don't own? Install hundreds of mods with the click of a button. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). Pick and choose which blueprints you learn from a package! Guide for starting out with Nexerelin? : r/starsector - reddit Probably NGO. Conquest victory: Your faction or alliance controls a simple majority of the total market size in the sector, or two-thirds of the heavy industries (not weighted by size). Often at a pace that's reasonable unless you've angered three or more factions into being Hostile at once. Installing Nexerelin and a host of graphics/weapons/factions/ships mods has made the game leagues more awesome and for a few months I couldn't get enough. Once the pirates no longer want you dead and you have at least 2 mil in the bank grab some transports and settle on a planet of your choice.